Podshot / MCEdit-Unified

Combined MCEdit & Pymclevel repository.
http://podshot.github.io/MCEdit-Unified/
ISC License
484 stars 109 forks source link

World Editor Crash #102

Closed ezfe closed 10 years ago

ezfe commented 10 years ago
Traceback (most recent call last):
  File "mcedit.py", line 1102, in <module>
    sys.exit(main(sys.argv))
  File "mcedit.py", line 945, in main
    MCEdit.main()
  File "mcedit.py", line 839, in main
    rootwidget.run()
  File "/Users/ezekielelin/Library/Mobile Documents/com~apple~CloudDocs/Developer/MCEdit/albow/root.py", line 110, in run
    self.run_modal(None)
  File "/Users/ezekielelin/Library/Mobile Documents/com~apple~CloudDocs/Developer/MCEdit/albow/root.py", line 164, in run_modal
    self.gl_draw_all(self, (0, 0))
  File "/Users/ezekielelin/Library/Mobile Documents/com~apple~CloudDocs/Developer/MCEdit/albow/widget.py", line 734, in gl_draw_all
    subwidget.gl_draw_all(root, suboffset)
  File "/Users/ezekielelin/Library/Mobile Documents/com~apple~CloudDocs/Developer/MCEdit/albow/widget.py", line 734, in gl_draw_all
    subwidget.gl_draw_all(root, suboffset)
  File "/Users/ezekielelin/Library/Mobile Documents/com~apple~CloudDocs/Developer/MCEdit/albow/widget.py", line 734, in gl_draw_all
    subwidget.gl_draw_all(root, suboffset)
  File "/Users/ezekielelin/Library/Mobile Documents/com~apple~CloudDocs/Developer/MCEdit/albow/widget.py", line 734, in gl_draw_all
    subwidget.gl_draw_all(root, suboffset)
  File "/Users/ezekielelin/Library/Mobile Documents/com~apple~CloudDocs/Developer/MCEdit/albow/widget.py", line 731, in gl_draw_all
    self.gl_draw_self(root, offset)
  File "/Users/ezekielelin/Library/Mobile Documents/com~apple~CloudDocs/Developer/MCEdit/albow/openglwidgets.py", line 22, in gl_draw_self
    self.gl_draw_viewport()
  File "/Users/ezekielelin/Library/Mobile Documents/com~apple~CloudDocs/Developer/MCEdit/albow/openglwidgets.py", line 28, in gl_draw_viewport
    self.gl_draw()
  File "/Users/ezekielelin/Library/Mobile Documents/com~apple~CloudDocs/Developer/MCEdit/leveleditor.py", line 1400, in gl_draw
    self.render()
  File "/Users/ezekielelin/Library/Mobile Documents/com~apple~CloudDocs/Developer/MCEdit/leveleditor.py", line 1418, in render
    self.editor.renderer.draw()
  File "/Users/ezekielelin/Library/Mobile Documents/com~apple~CloudDocs/Developer/MCEdit/renderer.py", line 2952, in draw
    self.level.materials.terrainTexture.bind()
  File "/Users/ezekielelin/Library/Mobile Documents/com~apple~CloudDocs/Developer/MCEdit/glutils.py", line 204, in bind
    GL.glBindTexture(GL.GL_TEXTURE_2D, self._texID)
  File "/Library/Python/2.7/site-packages/OpenGL/error.py", line 232, in glCheckError
    baseOperation = baseOperation,
OpenGL.error.GLError: GLError(
    err = 1282,
    description = 'invalid operation',
    baseOperation = glBindTexture,
    cArguments = (GL_TEXTURE_2D, 3L)
)
ezfe commented 10 years ago

Here is the world: http://cl.ly/YEe9