Podshot / MCEdit-Unified

Combined MCEdit & Pymclevel repository.
http://podshot.github.io/MCEdit-Unified/
ISC License
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Persistent Regions #177

Open BenLewis-Seequent opened 9 years ago

BenLewis-Seequent commented 9 years ago

Definition: persistent region - a set of blocks locations that are saved with the world with additional information

Both vanilla minecraft and some mods/plugins have a concept of a region. In vanilla, structures are basically defined as a region(There bounding box is defined as a list of 6 ints). Plugins like WorldGuard and AutoReferee(used for race for wool games) define regions which determine the permission the player has in that particular area.

My idea is to expose these regions in MCEdit so a user can see where these regions are or possibly be able to edit them.

Features:

[?]-possibly

TrazLander commented 9 years ago

Guess this qualifies at making things more mod-friendly. I also like that you brought up AutoRef!

Barely related, but I asked @texelelf at one point if he could include showing the selected chunk's nbt in his nbt edit filter. He looked into it and I believe he said there was some troublesome issues within mcedit that were preventing it.

BenLewis-Seequent commented 9 years ago

The thing that made me think of this idea was this issue #53 about a WorldGuard filter and how it would maybe make it easy if the user could see the regions.

All of the structure data minecraft saves isn't in the chunk format but in the data/ folder.

gsand commented 9 years ago

I think my explanation was wrong, this is exactly what I meant in much better words