Closed TrazLander closed 9 years ago
I can's reproduce the difference between The last codewarrior's release 0.1.7.1 and the repo source. I get similar(slightly better) saving times on the repo using the same 1360x1360 map(generated by mcedit) after a fill and replace operation with stone. But after the lighting recalculates I do notice it becomes unresponsive(occurs in both version) This is when it does a lot of copying files and saving to file from memory. So having an unpopulated world with a lot of tile ticks will cause this to be slow just because of the inflated world size that causes. Although the issue remains that mcedit becomes unresponsive with large worlds.
Is the estimated time/loading bar not factoring in some stuff?
The time estimator counts up atm, at least in some panels, not a good metric. It's more an issue of the program being unresponsive when processing a lot of data.
The problem is for the "saving" bit there is no update to the indicator and (I think that) is making it not responsive as all of the time is spent saving. When the progress indicator is used a bit of time is given to the UI to make is responsive.
Closing this because of @skinny121's partial fix. Seems better now. If it still seems like a big issue later can reopen or open another ticket, but only do that if someone actually plans to look into it.
This is a call to @skinny121 who put in the tile ticks stuff. Maybe you know what's up.
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