Poikilos / EnlivenMinetest

Minetest engine server management tools and ENLIVEN game installer/updater
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Make generated saplings plant themselves #304

Open Poikilos opened 5 years ago

Poikilos commented 5 years ago

If the were falling nodes (that become regular node saplings on reaching the ground--or, I suppose, if all node versions of saplings were falling and broke and became craftitems when landing on an existing sapling node underneath) instead of craftitems, that's about the only way I know to plant them (other than via a loop that checks for next dirt under it). Of course, some sanity checks would be needed such as maybe 3 nodes of dirt or dirt_with_grass where it lands (enough dirt to nurish the tree, maybe even a 3x3x3 area). Otherwise it should break and become a craftitem in this case as well.

slopsbucket commented 3 years ago

This is very similar to a suggestion I made about 6 years ago:

All plants - flowers, trees and grasses - should die of old age. If the trees were also able to seed themselves as you suggest above, then you would have an ever altering and shifting landscape of forests and plants.

Cheers, Andrew.