Poikilos / EnlivenMinetest

Minetest engine server management tools and ENLIVEN game installer/updater
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Improve Mob Behaviors, AI, Combat, Pathing a.k.a. Pathfinding #64

Open Poikilos opened 5 years ago

Poikilos commented 5 years ago

For a list of issues tied to kinetic combat, see the kc_modpack tag.

To see an explanation of some game concepts not used by Minetest, see a related article on my website: Kinetic Combat vs RPG-like Elements in Video Games.

Pathfinding or raycasting issues

(split into separate issues)

Animation Issues

(sub-issues required to fix the issue are indented)

Ideas

The lists in the subsections below are all speculative.

Management (could be used by mods):

Animation Sequences

Particles

Sounds

Potential Existing Issues

Post other ideas and issues as comments below. Thumbs up any comments you like (avoid duplicate comments so important ones get more Thumbs up)

Poikilos commented 5 years ago

This pathfinding video for Jordan4Ibanez' open_ai framework: https://www.youtube.com/watch?v=mcvuV2tp4ps seems to be related to this commit 8 days later: https://github.com/jordan4ibanez/open_ai/commit/bab32b8a80ad50625e29020bc3ed5a02f07f72b3