Open adconk opened 1 year ago
See my post on vcpkg - it fails already with building PCLs dependencies and hence not PCL itself. Though that will probably come, since we don't build for arm at all 😢
It succeeds for arm64-windows. It fails for arm64-uwp. Sounds like a lost cause then.
On Wed, May 31, 2023 at 12:51 AM Lars Glud @.***> wrote:
See my post on vcpkg - it fails already with building PCLs dependencies and hence not PCL itself. Though that will probably come, since we don't build for arm at all 😢
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Andrew Conklin https://linkedin.com/in/adconk 202-288-5595 <(202)%20288-5595>
@adconk You could try to create a custom build of PCL while removing boost-filesystem as a dependency. boost-filesystem is mainly used in the modules apps, io, outofcore, tools, and visualization. If you disable the affected modules and/or rewrite the code that uses boost-filesystem to use std::filesystem (C++17) instead, you might be able to build without boost-filesystem.
Describe the error
We have a custom PCL project we're using in a web service that we would much rather run directly on a Hololens 2 within Unity for our healthcare research project. We have discovered that arm64-windows is not sufficient, and that we need an arm64-uwp build in order to include it in our Unity3d application.
I ran the following command:
.\vcpkg install pcl:arm64-uwp --allow-unsupported
Please see the following issue created on vcpkg repo for command line results/errors. https://github.com/microsoft/vcpkg/issues/31655
To Reproduce
Please see the following issue created on vcpkg repo to reproduce.
https://github.com/microsoft/vcpkg/issues/31655
Mainly, I used similar commands that were successful, such as
.\vcpkg install pcl:x64-windows
.\vcpkg install pcl:arm64-windows
There's a full command line output plus log file attached.
Your Environment (please complete the following information):
If PCL was compiled from source or failure in compiling PCL itself:
If compiling against PCL:
Possible Solution
I would be willing to help make this a supported build, but it's been many years since I've worked in C++, and I'm not that familiar yet with the particulars of PCL compilation build process. Some guidance and direction on first steps would be tremendously helpful.