I have a dataset consisting of rigged meshes, which includes vertices, fragments, and skeletons to which the meshes are skinned. How can I use PTv3 to predict the positions of the bones in the skeletons?
Additionally, there are specific requirements for the prediction task:
The number of nodes (bones) and its order must be specified for output a tree structure.
These nodes typically do not lie directly on the mesh surface but are located at the joints.
Can PTv3 be adapted these requirements?
I have a dataset consisting of rigged meshes, which includes vertices, fragments, and skeletons to which the meshes are skinned. How can I use PTv3 to predict the positions of the bones in the skeletons?
Additionally, there are specific requirements for the prediction task:
The number of nodes (bones) and its order must be specified for output a tree structure. These nodes typically do not lie directly on the mesh surface but are located at the joints. Can PTv3 be adapted these requirements?