Open SanekGamer007 opened 1 month ago
.
I have suppressed the NoSuchMethodError, then I suppose ModernUI 3.11.1 will work with LTW.
please test again
please test again
will have to wait for 3.11.1 release.
okay
Does LTW really support the following functions?
These are defined in OpenGL 3.3 and OpenGL ES 3.0, but I feel like they didn't work as expected. ModernUI requires these to render, but the fact is that it renders nothing, the game runs as usual without crashing, and there are no GL errors. However, when using Zink, everything works out the way it's supposed to.
Does LTW really support the following functions?
* glClearBufferiv * glClearBufferfv * glClearBufferfi * glBindBufferRange * glDrawArraysInstanced * glDrawElementsInstanced * glGetUniformBlockIndex * glUniformBlockBinding * glFenceSync * glDeleteSync * glClientWaitSync * glVertexAttribDivisor * ARB_explicit_attrib_location * ARB_instanced_arrays
These are defined in OpenGL 3.3 and OpenGL ES 3.0, but I feel like they didn't work as expected. ModernUI requires these to render, but the fact is that it renders nothing, the game runs as usual without crashing, and there are no GL errors. However, when using Zink, everything works out the way it's supposed to.
The version of LTW released to the public has broken uniform blocks, so this may be the reason
Describe the bug
Launching the game with modernui 3.11.0.1 mod crashes it.
The log file and images/videos
latestlog.txt
Steps To Reproduce
Expected Behavior
The game launches like normal.
Platform
Anything else?
Was tested with ltw renderer.
edit: also tested with fabric on 1.20.6 and the issue is the same.