Closed gliched1 closed 2 years ago
having a mon out for long enough also seems to trigger the behavior, unknown what could be triggering it there-not just riding at least, not sure exactly how long either edit: any amount of damage actually seems to be the trigger, irregardless of if it kills
on my end:
I send out rat, have it cut tree, dies from cutting tree, returns to inventory (different or same slot) press alt, see rat in cube
[✔️] AppleSkin-mc1.16.2-forge-1.0.14 [✔️] architectury-1.3.81-forge [✔️] cloth-config-forge-4.1.3 [✔️] Ding-1.16.3-1.2.0 [✔️] ferritecore-2.0.3-forge [✔️] Hwyla-forge-1.10.11-B78_1.16.2 [✔️] InventoryHud_1.16.x.forge-3.1.4 [✔️] invtweaks-1.16.4-1.0.1 [✔️] jei-1.16.4-7.6.0.58 [✔️] JEIEnchantmentInfo-1.16.4-1.2.1 [✔️] jeiintegration_1.16.4-6.1.1.11 [✔️] jei-professions-1.0.0-1.16.4 [✔️] journeymap-1.16.5-5.7.1b2 [✔️] JustEnoughResources-1.16.3-0.12.0.100 [✔️] light-overlay-5.6.1 [✔️] MouseTweaks-2.14-mc1.16.2 [✔️] no-potion-offset-1.0.2 [✔️] overloadedarmorbar-5.1.0 [✔️] pokecube-aio-1.16.5-3.11.1 [✔️] randompatches-2.4.4-forge [✔️] ShulkerTooltip-1.9.6 [✔️] SimpleDiscordRichPresence-1.16.4-1.3.5 [✔️] thutessentials-1.16.4-4.1.4 [✔️] thuttech-1.16.4-9.1.2 [✔️] toughnessbar-6.1
full mod list as requested
Ok, So I can definitely replicate this now, however only in the compiled build, not in development mode, so this one might take a bit longer to fix...
Can you get this to occur with a minimal number of mods, ideally not optifine?
If we can find a single other mod that results in the issue (besides ones like optifine), then I might be able to get it working in development environment.
frustratingly, the issue is being a bit elusive..just when i think i track it down to one, it slips and isn't there again-it seems to be only triggering with, in this case, toughness bar in conjunction with something else other then pokecube. i can keep looking and testing, but it seems unlikely at best to be narrowed down to a single mod
minimal load that seems to cause the bug (may [likely are] be other combinations): overloadedarmorbar-5.1.0 journeymap-1.16.5-5.7.1b2 and ofc pokecube-aio-1.16.5-3.11.1
I suspect this does not occur anymore, but if you do see it happen, please either request this be re-opened, or make a new issue for it, ideally with screenshots oft he issue
Issue Description:
after a while of playing, pressing alt to render mons in balls does not work properly-ive finally tracked down at least a reason for it
What happens:
after a mon is sent out and dies-such as from a lv20 raticate using cut and dying instantly on a dark oak tree-pressing alt to check whats in the ball shows the model of the ball in an earlier slot in your inv rather then its own, or if none, becomes a glitched out texture
What you expected to happen:
pressing alt to show the mon in the ball
Steps to reproduce:
Affected Versions (Do not use "latest"): Replace with a list of all mods you have in.