Open WadsonPontes opened 3 years ago
This is a wonderful idea, I will see about getting this done, I also need to update the simple addon
I will see about getting a clean VM setup, then I can find the minimal instructions set for getting this working, though it looks like some versions may differ in 1.17, I can at least get this started for 1.16
It appears something major has changed in the last month or so, the old ways of setting things up no longer work, so I am looking into how to fix this...
Looks like something has broken mixin related, it no longer adds the refmap to the jar... This may be a bit more complicated to fix than I initially expected.
As it presently is however, setup and running in eclipse works fine, but the compiled product doesn't work out of the box
I also managed to compile, generated the files (in build/libs): (1) pokecube-aio-1.16.5-3.12.0.c.jar (2) pokecube-aio-1.16.5-3.12.0.c-deobf.jar (3) pokecube-aio-1.16.5-3.12.0.c-server.jar (4) pokecube-aio-1.16.5-3.12.0.c-sources.jar
I suppose (1) is the release of the mod, but putting it in the mods folder doesn't work and neither does one of the others individually.
(1) or (3) are the correct one, however it needs to also have this refmap (the json in the zip, not the zip itself) added to it.
This used to be done automatically on compile, it would generate that json file and then package it in, but something seems to have changed on the forge/gradle side, and it no longer does
Is your feature request related to a problem? Please describe. I can't configure the mod, I don't know which SDK I need, "gradlew genEclipseRuns --refresh-dependencies" and "gradlew eclipse" seems to work, but "run_client_1.launch" and "run_client_2.launch" don't open in Eclipse.
Describe the solution you'd like Create a README containing the necessary SDK and its versions and command and/or steps to be executed to run the mod in Eclipse and create a build.
Describe alternatives you've considered N/A
Additional context N/A