Pokecube-Development / Pokecube-Issues-and-Wiki

This is where all issues for the core pokecube mods should go, also this is where the main wiki should be maintained
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Suggested mob behavior + belt ball holders (6) #859

Open quakeman00 opened 2 years ago

quakeman00 commented 2 years ago

i would like to suggest 2 features

1 : a toggle for settings to pokemon mob behavior to keep them as is but also an alternative a bit more in line with minecraft's mechanics (passive pokemons / agressive pokemons / neutral pokemons, pokemon groups and pokemon flags) in wich they can interact with each other ex.: -zigzagoon would automatically attack snake type pokemon -carvanha / sharkpedo would attack smaller fish -mouse pokemons would run away from players from short range -qwillfish would inflict poison on touch -cactus pokemon would hurt on touch -neutral large and medium pokemon would retaliate if the player hits them -territorial pokemon would just attack anything on sights kinda how the golem defend the villages (ursaring / gyarados / rhydon / ect..) -gardevoir / abra would teleport if the player gets to close or gets hurt kinda like how the endermen do -not sleeping would have ghost pokemons show up and harass the player like phantoms do -good pokemons would actively fight off enemies like zombies and skeletons (lucario / absol / machoke + machamp / ect...) -cat pokemons scaring off creepers -friendly / curious pokemon approaching / aiding the player like dolphins do with a short buff -some pokemon could be agressive at night like spiders

2 : a belt with 6 slots for easy acess to the pokemons using the existing hotkeys, but the bag works too, just tought that a belt specific for your main pokemon team would add to the experience

Thutmose commented 2 years ago

on the pokemobs attacking specific ones, that is somewhat in already as part of the hunger AI, but I suspect it doesn't trigger as often right now as it used to, I can see about looking that over.

on 2: there used to be an addon that did something similar, but it hasn't been updated. I might need to look into balance, etc for it, currently having to use inventory space for the pokemobs is part of the balance, but I guess if the belt inventory is harder to access (open screen, etc) then it may be fine?

lunapanshiel commented 2 years ago

on the pokemobs attacking specific ones, that is somewhat in already as part of the hunger AI, but I suspect it doesn't trigger as often right now as it used to, I can see about looking that over.

on 2: there used to be an addon that did something similar, but it hasn't been updated. I might need to look into balance, etc for it, currently having to use inventory space for the pokemobs is part of the balance, but I guess if the belt inventory is harder to access (open screen, etc) then it may be fine?

having a standard 6-slot pokemon team in the hotbar is horrible, you have the pokewatch, your pokecubes, 6 pokemon, then space for a couple other tools, the constant having to swap items around to use them while keeping your pokemon ready is a significant pain, especially when random item drops fill in the hotbar slots they'd usually go into(love having my riding mount disappear into the PC because a random dirt block took it's space)

having some method to keep them at the ready and not constantly fighting with items in your inventory would be very welcome. personally i wouldn't mind if they had "dummy items" that took up inventory space while being registered to a GUI bar, just so long as they aren't constantly obstructing my hotbar or re-arranging themselves