Open gliched1 opened 1 year ago
after updating to pokecube-aio-1.18.2-3.17.4
low draw:
high draw:
so, issue still remains, if presenting itself slightly differently
this may either be a bug or a feature, I will need to look into it more carefully.
The siphon is not what actually produces the power, it is the pokemobs. So if you draw more than what the pokemobs can produce, they get overloaded, and cannot produce the required amount. This should manifest as an increase in the hunger load on the pokemobs.
So further testing on this, and the only inconsistency I find is the fact that the siphons don't necessarily tick in order closest to the pokemob they are pulling from, which can result in 1 of them taking all of the energy from a low lvl mob, despite being further away.
I can see about adjusting how it decides how much energy to pull from the pokemob, which may indirectly fix this issue?
Issue Description:
when drawing sufficient enough power from multiple energy siphons, strange behavior occurs.
What happens:
power draw of 592FE/t:
![image](https://user-images.githubusercontent.com/80222288/187773678-7cb105a0-74c6-4b61-8e31-9b23cf7132bc.png)
power draw of 358FE/t:
![image](https://user-images.githubusercontent.com/80222288/187774058-faeed902-fdbc-4dda-9653-4e2b32f67c4a.png)
What you expected to happen:
energy siphons to provide power at a consistant basis rather then providing less power somehow when overloaded
Steps to reproduce:
...
Affected Versions (Do not use "latest"): Replace with a list of all mods you have in.