This can detect and change player direction, based on detecting the N symbol in the minimap.
At first, I tried waterfilling the entire green portion of the compass, then the N. But then I found that directly waterfilling the N works just as well (this is why I made match_filters_by_waterfill, but it ended up being unused in the end). It will only detect the N symbol if it's a certain distance away from the radar ball, which should help to minimize false positives.
This can detect and change player direction, based on detecting the N symbol in the minimap.
At first, I tried waterfilling the entire green portion of the compass, then the N. But then I found that directly waterfilling the N works just as well (this is why I made
match_filters_by_waterfill
, but it ended up being unused in the end). It will only detect the N symbol if it's a certain distance away from the radar ball, which should help to minimize false positives.