PolarBearClan / Making-Games

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Implement FMOD and footstep example #10

Open AstralEik opened 1 week ago

AstralEik commented 1 week ago

Overview We are going to be using FMOD for managing our soundscape in the game. This task is about implementing FMOD, figuring out how it works and getting the footstep example we have been working on in the sound-workshop into the game.

User story As a developer, I want to be able to add dynamic sounds to events in Unity, using FMOD and FMOD files to programmatically manage what sounds are played.

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Nickromancer commented 1 week ago

Implement FMOD and footstep example