When spawning in, my character had no clothing. The UI element that shows what items are equipped was also missing, and using hotkeys (the E key specifically) to equip items failed. Hands still worked fine.
I suspect the cause is a bad merge from a PR that CI was unable to catch because it was inactive at the time, and still isn't at the time of writing.
There are a number of roundstart runtimes that may or may not be relevant, but they should be fixed regardless. 25 runtimes on startup, and 1 more at roundstart.
This is a very severe issue and the game isn't really playable in this current state.
44 being resolved and merged may or may not fix this problem.
Difference between expected and actual behavior
I expected that my character would be clothed and that they would have item slots.
Steps to reproduce
Switch to Master.
Untick Tradeship and tick Exodus (I haven't tested if this problem also affects other maps)
Compile.
Host local server.
Join as a humanoid in any role.
Spawn in wearing your birthday suit and no items whatsoever.
Specific information for locating
Startup
9 instances
Runtime in code/modules/species/species_bodytype.dm, line 367: bad index
proc name: Initialize (/decl/bodytype/Initialize)
src: Unbranded - Muscleplast (/decl/bodytype/prosthetic/unbranded/muscleplast)
call stack:
Unbranded - Muscleplast (/decl/bodytype/prosthetic/unbranded/muscleplast): Initialize()
/repository/decls (/repository/decls): get decl(/decl/bodytype/prosthetic/unbr... (/decl/bodytype/prosthetic/unbranded/muscleplast), 1)
/decl/trait/prosthetic_limb/le... (/decl/trait/prosthetic_limb/left_hand/muscleplast): Initialize()
/repository/decls (/repository/decls): get decl(/decl/trait/prosthetic_limb/le... (/decl/trait/prosthetic_limb/left_hand/muscleplast), 1)
/repository/decls (/repository/decls): get decls unassociated(/list (/list))
/repository/decls (/repository/decls): get decls of type unassociated(/decl/trait (/decl/trait))
/hook/startup (/hook/startup): initialize trait trees()
callHook("startup", null)
world: New()
16 instances
Runtime in code/modules/species/species.dm, line 372: Cannot execute null.Copy().
proc name: Initialize (/decl/species/Initialize)
src: /decl/species/shapeshifter (/decl/species/shapeshifter)
call stack:
/decl/species/shapeshifter (/decl/species/shapeshifter): Initialize()
/decl/species/shapeshifter (/decl/species/shapeshifter): Initialize()
/repository/decls (/repository/decls): get decl(/decl/species/shapeshifter (/decl/species/shapeshifter), 1)
/repository/decls (/repository/decls): get decls(/list (/list))
/repository/decls (/repository/decls): get decls of subtype(/decl/species (/decl/species))
build species lists()
get species by key("Human")
Taygete-Upsilon (/datum/planetoid_data/random/grass): generate surface temperature()
Taygete-Upsilon (/datum/planetoid_data/random/grass): generate atmosphere()
Taygete-Upsilon (/datum/planetoid_data/random/grass): pregenerate()
Taygete-Upsilon (/datum/planetoid_data/random/grass): setup planetoid()
lush exoplanet (/datum/map_template/planetoid/random/exoplanet/grass): create planetoid instance()
lush exoplanet (/datum/map_template/planetoid/random/exoplanet/grass): load new z(1, 1, null)
Exodus (/datum/map/exodus): spawn planet templates(/list (/list))
Exodus (/datum/map/exodus): build planets()
Mapping (/datum/controller/subsystem/mapping): Initialize(645538)
Mapping (/datum/controller/subsystem/mapping): DoInitialize(645538)
Master (/datum/controller/master): Initialize(10, 0)
Roundstart
1 instance
Runtime in code/modules/modular_computers/file_system/reports/crew_record.dm, line 50: Cannot execute null.get formal name prefix().
proc name: load from mob (/datum/computer_file/report/crew_record/proc/load_from_mob)
Length of time in which bug has been known to occur
Woodrat found this while doing local Exodus testing last night, and I encountered the same problem. Did not test to see if it's tied to Exodus or not, but the runtimes provided suggest that it isn't map-specific.
Client version, Server revision & Game ID
Client Version: 514
Server Revision: 919e40736f074d54bb00d28ffa6cd88fcbd50853 - master - 2024-09-19
Game ID: cvM-cR5R
Current map: NSS Exodus
Issue bingo
[x] Issue could be reproduced at least once
[x] Issue could be reproduced by different players
[x] Issue could be reproduced in multiple rounds
[x] Issue happened in a recent (less than 7 days ago) round
Description of issue
When spawning in, my character had no clothing. The UI element that shows what items are equipped was also missing, and using hotkeys (the E key specifically) to equip items failed. Hands still worked fine.
I suspect the cause is a bad merge from a PR that CI was unable to catch because it was inactive at the time, and still isn't at the time of writing.
There are a number of roundstart runtimes that may or may not be relevant, but they should be fixed regardless. 25 runtimes on startup, and 1 more at roundstart.
This is a very severe issue and the game isn't really playable in this current state.
44 being resolved and merged may or may not fix this problem.
Difference between expected and actual behavior
I expected that my character would be clothed and that they would have item slots.
Steps to reproduce
Switch to Master. Untick Tradeship and tick Exodus (I haven't tested if this problem also affects other maps) Compile. Host local server. Join as a humanoid in any role. Spawn in wearing your birthday suit and no items whatsoever.
Specific information for locating
Startup 9 instances
16 instances
Roundstart 1 instance
Length of time in which bug has been known to occur
Woodrat found this while doing local Exodus testing last night, and I encountered the same problem. Did not test to see if it's tied to Exodus or not, but the runtimes provided suggest that it isn't map-specific.
Client version, Server revision & Game ID
Client Version: 514 Server Revision: 919e40736f074d54bb00d28ffa6cd88fcbd50853 - master - 2024-09-19 Game ID: cvM-cR5R Current map: NSS Exodus
Issue bingo