PolarisTeam / PolarisServer

A Phantasy Star Online 2 private server project in C#
GNU Affero General Public License v3.0
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Movement is still hit or miss #34

Open cyberkitsune opened 9 years ago

cyberkitsune commented 9 years ago

When it works, it works well. But sometimes, certain clients don't get the movement data all the time.

We still may be handling the movement packet wrong? Maybe we need to send an identifier more often than not?