Polarmods / DevX-Cracked

Cracked and improved version of DevX, a powerful Unity and Unreal Engine tool.
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Il2cpp methods content don't make a sence. #29

Open Mustafa-Agha opened 1 year ago

Mustafa-Agha commented 1 year ago

I'm getting these variables values and methodName reference with numbers : -

    private void Start()
    {
        UnityEngine.Time.timeScale = null; // here
        UnityEngine.Application.targetFrameRate = 0;
        UnityEngine.GameObject val_1 = UnityEngine.GameObject.Find(name:  null);
        UnityEngine.Transform val_2 = 0.transform; // here
        this.loadingRoundObjTransform = 0;
        UnityEngine.GameObject val_3 = UnityEngine.GameObject.Find(name:  null);
        object val_4 = 0.GetComponent<System.Object>(); // here
        this.loadingProgressImageComponenet = 0;
        UnityEngine.GameObject val_5 = UnityEngine.GameObject.Find(name:  null);
        object val_6 = 0.GetComponent<System.Object>(); // here
        this.logoRectTransform = 0;
        UnityEngine.GameObject val_7 = UnityEngine.GameObject.Find(name:  null);
        object val_8 = 0.GetComponent<System.Object>(); // here
        this.blackFadeCanvasGroupComp = 0;
        this.Invoke(methodName:  -1428700800, time:  null); // here
    }

As you can see, what is 0.transform | 0.GetComponent - it's not refered to any variable, also timescale can't be null. And finally missing methods name this.Invoke(methodName: -1428700800, time: null); it should give me a method name not a number. And time shouldn't be null.

Is there a work around for this problem to fix these issues?

version:- 1.0.8 APK:- Ultimate Chess 3D_1.0.0 (simple code for Il2CPP)

marcussacana commented 1 year ago

decompile x86 code never it was accurate, even the most advanced decompiler HexRays still have a lot a problems, I doubt devx will deal with that someday.

Mustafa-Agha commented 1 year ago

@marcussacana HexRays, decompile it into native c++, I doubt I can understand that.

Is there any other tool to get the Il2cpp c# methods content