In this, I discuss some things needed by graphics, and also the networking side of the game. I typed alot though, lol, but I also described how the "this game function" would be used in the graphics and what we needed for it to happen...
Alright, that seems like it will work. I'll try to set up the methods so that the graphics only has to call one method to do any one thing. And multiple modes won't be too hard either
To: Polluxium/HandOfWar HandOfWar@noreply.github.com
Cc: Frosty Nut Frostysnowman96@gmx.com
Subject: Re: [HandOfWar] List of things needed by graphics (#2)
Alright, that seems like it will work. I'll try to set up the methods so that the graphics only has to call one method to do any one thing. And multiple modes won't be too hard either
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Reply to this email directly or view it on GitHub.
In this, I discuss some things needed by graphics, and also the networking side of the game. I typed alot though, lol, but I also described how the "this game function" would be used in the graphics and what we needed for it to happen...
https://www.dropbox.com/s/f93gfhigvihd6vm/PlanningYo.rtf?dl=0