Polluxium / HandOfWar

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How are these graphics? #3

Open FrostyNut opened 9 years ago

FrostyNut commented 9 years ago

screen shot 05-01-15 at 03 49 pm screen shot 05-01-15 at 03 49 pm 001

FrostyNut commented 9 years ago

Start Game

screen shot 05-01-15 at 03 59 pm

Clicking the check button the first time will display the first three cards in the center.

screen shot 05-01-15 at 04 00 pm

Clicking the check button the second time will disable the check button

screen shot 05-01-15 at 04 00 pm 001

Clicking the deal button will show you your cards

screen shot 05-01-15 at 04 00 pm 002

Polluxium commented 9 years ago

That looks great! There might have to be a few other things, such as textFields, for the amount to be bet (or we could use a popup menu thing). Perhaps a text field to show how many chips (we'll probably have to call the monetary value "chips" because betting money and school don't mix) each player has.

We are going to need at least two players: the bottom player and the top player. My only suggestion, which is totally up to you, is that we could have up to four total players. The other three could be spread out along the top, and the game logic only needs a few more lines to implement four players rather than just two. I won't have four players quite done by monday, but definitely two players. My suggestion is that you make a screen configuration that holds 2 players and one that holds three or four players. But it is up to you!

Again, looks great!

Polluxium commented 9 years ago

Or is the single player versus multi player the thing that implements other other computer generated players?

FrostyNut commented 9 years ago

Most likely, we will make a panel to hold multiple panels. This would be geared towards the multiplayer functions. We could just make one panel, and then just duplicate that panel by adding it multiple times. We could tell how many times we need to add it by having the user enter how many players there will be. So yes, long story short, then single player and multi player things will most likely be the things that implement other computer generated players.