Closed ThinkWithPbody closed 1 year ago
Hi, sorry for your troubles.
By the looks of the console log, all errors you're experiencing are related to the simple-tabs
add-on.
Once source of confusion I've seen is that the add-on doesn't update the image datablock name, only the file path. So the datablock name may be ..._4k
but actually pointing to a 1K file. This is normal. When you change resolutions, the datablock name will stay the same, but the file path it points to will change.
Can you confirm (by zooming in to the model in Rendered or Material Preview mode) that the texture resolution is not changing when you swap between them?
Hi gregzaal,
I went back to take a video of the problem after a system restart, but I cannot reproduce the problem again. I tried to be thorough with my troubleshooting but completely overlooked the importance of a system restart, my apologies for taking up your time.
As for the bug, I can assure you that this was not related to any addons as I had disabled all addons in my testing. The true cause of this weird behavior will remain unknown but for now, even if it happens again I'll know that a restart will fix it. Thanks for explaining how the addon changes only the file path. For my other question, do you know if it will be possible to allow changing of texture resolution when assets were linked to the file as opposed to appended?
Glad it seems to be solved :)
do you know if it will be possible to allow changing of texture resolution when assets were linked to the file as opposed to appended?
Unfortunately this is not possible right now.
Describe the bug Models and Textures can't change resolution. This happens even when I disable all other addons both user and Blender (this includes the cycles render engine!), it does not happen with Load Factory Settings, and does not happen when I simply not load my start up file (for example by going to File > New > 2D Animation). This issue only happens when I use my startup file. Start up files.zip
Console log No relative log, and probably not related to blender itself. I looked through each line and there's nothing related to the issue. I'll leave the log below if you insist to look at it.
To Reproduce As explained above, this only happens with my startup file.
Apply the same steps to Texture imports, same result.
I've taken these steps to troubleshoot:
I would really appreciate it if you can take a look at my file and let me know what is preventing PolyHavenAssets to work because theoretically, this could not only happen to my start-up file but also to any file with the same problematic characteristics. whatever that may be.
Another issue is that when I use HDRI or Model or Texture assets with import set to link, the poly haven tab for the appropriate properties panel will not appear. This is problematic for keeping file sizes low as all assets need to be appended to the file to have their resolutions changed. But that's another topic, I can open another issue if you'd like.