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TBFights
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Design battle system
#18
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valdisxp1
opened
6 years ago
valdisxp1
commented
6 years ago
Design how these will work:
[ ] victory condition
[ ] starting situation
[ ] deployment phase
[ ] order of turns
one player moves all units during the turn
[ ] health, armor
[ ] other statistics, like dodge chance, agility, strength etc.
[ ] stat 2 existing units.
turn limit of 7 turns
defeat causes a debuff, resets
[ ] an increased cost for large armies
[ ] higher cost for army-wide abilities like warp
different deploy amount per type of map (caves vs woods vs plains)
tackle zones - a zone around unit where it auto-attacks any opponent that passes
slope system:
edge of mountains: continuous series of of slopes
can only shoot down of you are at an edge
if you can shoot someone, they can shoot you
if you at the same level, then you can shoot if nothing is blocking
ballistic weapons ? ignore this Result: a wiki page/markdown document describing the battle system in detail
Design how these will work: