PolyhedralDev / TerraOverworldConfig

Overworld config pack for Terra
Creative Commons Attribution 4.0 International
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Global heightmap refactor #127

Open Astrashh opened 2 years ago

Astrashh commented 2 years ago

Rework all terrain to use a global height map, rather than determining general height via biome distribution. This will make height variation look significantly better as terrain won't need to be interpolated so much. Biome specific detailing can be done by different EQs that utilize the heightmap in different ways.

Here are some examples of an early implementation

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Astrashh commented 2 years ago

123 should be significantly easier with this change