PolyhedralDev / TerraOverworldConfig

Overworld config pack for Terra
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Fix sculk generation in deep dark and ancient cities #152

Closed Hexze closed 10 months ago

Hexze commented 10 months ago

Sculk generation in the deep dark seems to be bugged- it often forms web-like structures across caves. Sometimes this actually generates some very cool looking environments, but it also ends up creating floating sculk in some areas.

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Additionally, this messes up ancient cities quite a lot. Some areas are obscured by sculk protrusions, and other very large areas of the city generate with no sculk cover at all, removing the challenge of the ancient city.

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Hexze commented 10 months ago

Looking to create an SMP with this, so I'd appreciate it if you could get back to me! If it's a quick fix, I'll wait to launch the SMP til' the issue is gone- if not, this bug is a small price to pay for the beautiful surface generation :)

Astrashh commented 10 months ago

The webs are intentional, if you don't want them follow this guide http://terra.polydev.org/config/development/modifying-existing-pack.html and delete this line https://github.com/PolyhedralDev/TerraOverworldConfig/blob/master/biomes/cave/deep_dark.yml#L13

Hexze commented 10 months ago

I see, thank you.

What about the large areas of ancient cities with no sculk? Will increasing the frequency of sculk patches help with this?

Edit: created a new issue for this