Closed Hexze closed 10 months ago
Looking to create an SMP with this, so I'd appreciate it if you could get back to me! If it's a quick fix, I'll wait to launch the SMP til' the issue is gone- if not, this bug is a small price to pay for the beautiful surface generation :)
The webs are intentional, if you don't want them follow this guide http://terra.polydev.org/config/development/modifying-existing-pack.html and delete this line https://github.com/PolyhedralDev/TerraOverworldConfig/blob/master/biomes/cave/deep_dark.yml#L13
I see, thank you.
What about the large areas of ancient cities with no sculk? Will increasing the frequency of sculk patches help with this?
Edit: created a new issue for this
Sculk generation in the deep dark seems to be bugged- it often forms web-like structures across caves. Sometimes this actually generates some very cool looking environments, but it also ends up creating floating sculk in some areas.
Additionally, this messes up ancient cities quite a lot. Some areas are obscured by sculk protrusions, and other very large areas of the city generate with no sculk cover at all, removing the challenge of the ancient city.