PolyhedralDev / TerraOverworldConfig

Overworld config pack for Terra
Creative Commons Attribution 4.0 International
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Bug with features? #23

Closed JaddotWuzHere closed 2 years ago

JaddotWuzHere commented 2 years ago

I'm not sure if it's with my client or server, nor do I know if this is already known, but something that I found while messing around with the configs is that features don't update properly with /packs reload and teleporting into newly generated chunks.

For example, if I create a world with a feature that's generating in a biome, if I update that feature (i.e. to not generate, changed the block(s) it generates, etc), do /packs reload, move into newly generated chunks, the feature settings when the world was generated will still be present.

I know that I didn't screw up my feature settings when I did this, because whenever I create a new world, the features generate fine. I also know that my configuration successfully reloaded and works, and I've moved into new chunks, since I used 2 very different noise equations in the same biome before reloading, and after reloading. The terrain changed (courtesy of the different noise expressions), but the features remained the same, even after I completely removed the feature generation from that one specific biome.

(This is on Bukkit Paper, by the way)