I didn't document the sky classes or the AddForce (+ related methods) because I didn't feel like writing property descriptions that weren't helpful lol
documented ":StopAnimation" method of MeshPart class
documented ":GetAnimations" method of MeshPart class
documented ":Focus" method of UITextInput class
specified ModuleScript class priority run order
documented ".IsInputFocused" property of Input static class and add notice that it has moved but remains for backwards-compatibility on the Player class documentation
[x] The changes you've made are accurate and correct
[x] Distinct changes for separate issues are in separate PRs (do not combine multiple issues into one PR)
[x] Any additions or modifications to the example code were tested in the latest version of Polytoria Creator and work as intended
Add Missing Documentation (up to 3 months ago)
I didn't document the sky classes or the AddForce (+ related methods) because I didn't feel like writing property descriptions that weren't helpful lol
feat: documented ".ScreenWidth" and ".ScreenHeight"
feat: added ".Loading" property of Sound class
feat: added ":PlayOneShot" method of Sound class
feat: added ".Anchored" property of Player class
feat: added ":PlayAnimation" method of MeshPart class
documented ".Color" of Decal class
documented ":StopAnimation" method of MeshPart class
documented ":GetAnimations" method of MeshPart class
documented ":Focus" method of UITextInput class
specified ModuleScript class priority run order
documented ".IsInputFocused" property of Input static class and add notice that it has moved but remains for backwards-compatibility on the Player class documentation
[x] The changes you've made are accurate and correct
[x] Distinct changes for separate issues are in separate PRs (do not combine multiple issues into one PR)
[x] Any additions or modifications to the example code were tested in the latest version of Polytoria Creator and work as intended