After all, why use <graphics-element> instead of Three.js, Paper.js, p5.js, or other frameworks?
(To which the answer is "the only code you write is the graphics code", rather than needing any sort of preamble. With the caveat that it's all canvas, so it's different from graphics libraries that use DOM--including svg--solutions like D3.js)
After all, why use
<graphics-element>
instead of Three.js, Paper.js, p5.js, or other frameworks?(To which the answer is "the only code you write is the graphics code", rather than needing any sort of preamble. With the caveat that it's all canvas, so it's different from graphics libraries that use DOM--including svg--solutions like D3.js)