Closed Poobslag closed 5 months ago
Everyone: Woohoo! Yeahh! Congratulations! You did it!
p1: Thanks, Fat Sensei.
s1: Oh! You still remember my name.
p1: Your name!? Of course I remember your name.
s1: ...Ha ha. You forget sometimes.
p1: You're so weird! ...Don't worry. I'll try not to forget. ...So when do I get my plaque?
c: Plaque? We can't just give away plaques! But they sell those in the gift shop.
p1: Gift shop!?!
(And so Player and Fat Sensei proceeded to the Zagma gift shop, where Player purchased their very own Zagma Chef Of The Year plaque for ¥3000.
Fat Sensei refused to help pay for the plaque. "¥3000 is a considerable investment, it's best you do it yourself.")
Everyone: Hooray! Yay! You did it! Wow!!!
Bones: Chef of the year? Wow, that's amazing!
Mara: Wow, they gave you a plaque and everything!?
p1: I bought it in the gift shop...
Everyone: Yaaaay! New plaque! New plaque!!
We'll want this sequence to happen too. I don't know if this will use the in-game-assets or some kind of custom drawn celebration screens. The latter might be more special.
Let's start out by just having the credits using the music we already have. Depending on how the post-game goes, we might be satisfied with this or we might go for some big over-the-top "hey you almost made it, but there's a better ending" type ending, and this will drastically change how we approach the credits, such as licensing another song.
I'm still working on the credits sequence; here is my todo list for March along with a few notes.
*gift shop sequence is available in game
*confetti cannons are available in game
*credit scroll is available in game
*credits 'floaty orb' stuff
*everyone waiting for you outside sequence is available in game
*cutscene viewport appears in credits
*credits 'tossed in the air' stuff
*credits 'matsuri sequence' stuff
*'one environment' stuff
*credits 'character pinup' stuff
-credits pinup details: moods
-play moods
-verify loads fatness
-credits pinup details: transitions
-transformed appearance
-draw art
-add to game
-transition
-flash
-particles
-squash/stretch
-sfx
-sync transformation with music
-draw 11-17 character portraits
-invincible
-sailor moon
-goku
-krillian
-rufus (street fighter)
-jacko (pose)
-muscle march
-dab (pose)
-creatures fatness is set appropriately
-fatness from your playhrough
-delint
-weird 'Condition "!id_map.has(p_rid.get_data())" is true. Returned: nullptr' errors
-weird 'drivers/gles3/rasterizer_storage_gles3.cpp:579 - Condition "!texture" is true.' errors
-'aquatic-viewport-container'?
-credits 'ending screen' stuff
-storyboard/sketch
-draw
-export assets for game
-add/animate assets in game
-plaque w/completion percent?
-sfx
-sync with music (sugar crash)
-delint
-update wiki with new locations (res://src/demo/chat/ui/chatscript-table-demo.gd)
-can we initialize all these credits assets up front, for smoother performance? or thread it?
-tweak credits -- one movie on left, one movie on right
-hook credits into beating the game
-plays regular 'congratulations', confetti scene
-plays gift shop sequence
-plays 'everyone waiting for you outside' sequence
-plays credits
-ending screen
-career day ends; takes you back to title screen
-unlock jaco when you beat the game
-delete 'credits.txt' from /tree/main/license
-add a way to view credits from the main menu or options menu
-boring (no cool ending stuff)
0:00: credits roll starts; turbo fat
0:10: floaty loading orb appears; you can aim the pieces
0:20: pictures start showing up; x4
0:40: fat sensei and player tossed into the air
Player and Fat Sensei started this journey with just one moderately successful restaurant, and a dream. But after a long tireless journey, they had several more moderately successful restaurants. And a plaque.
As Player looked out across their sea of loyal friends and loving customers, they reflected on those special individuals without whom they may have never thought to purchase a plaque!
1:04: silly portraits; x4, x3+6; player appears but isn't shot
1:30: matsuri-style section
1:50: thank you for playing turbo fat (end screen)
1:35.600: first beat of second chorus
0:16-0:33 -- 3 pinups (goris (m), mara (f), shirts (f)
1:06-1:20 -- 4 pinups (tunathy (m), frungle (m), bones (m), namory (f))
1:20-1:35 -- 2 pinups, fakeout (fat sensei (m), #player#, alyssa (f))
Our initial version of the credits on 75f1059c5c363e048bdf71d8ec849eb52f5bfea9 only loaded the cutscenes as needed, which uses about 5.1% less memory but introduces some ugly hiccups during the credits.
The newer version of the credits loads all cutscenes up front, toggling them visible/invisible.
Here is the final list of tasks which I did to add the credits to the game. I don't think I will ever have a use for this list, but it was a part of my life for four months and I don't want to delete it
*gift shop sequence is available in game
*confetti cannons are available in game
*credit scroll is available in game
*credits 'floaty orb' stuff
*everyone waiting for you outside sequence is available in game
*cutscene viewport appears in credits
*credits 'tossed in the air' stuff
*credits 'matsuri sequence' stuff
*'one environment' stuff
*credits 'character pinup' stuff
*credits pinup details: moods
*credits pinup details: transitions
*credits 'ending screen' stuff
*can we initialize all these credits assets up front, for smoother performance? or thread it?
%tweak credits -- one movie on left, one movie on right
*bug: weird gap in audience during crowd surf scene?
*continuous cheering during audience scenes
*hook credits into beating the game
*unlock jaco when you beat the game
*delete 'credits.txt' from /tree/main/license
*add a way to view credits from the main menu or options menu
Eating at Fat Sensei's houseEating at Fat Sensei's house