Unreal and Unity by default allow switching between windowed (multitasking) and fullscreen (immersion) using ALT+ENTER Most other games do too. It allows for fast necessary window management, because there are screens/drivers that just have issues with fullscreen but playing fullscreen is important for immersion.
Unreal and Unity by default allow switching between windowed (multitasking) and fullscreen (immersion) using ALT+ENTER Most other games do too. It allows for fast necessary window management, because there are screens/drivers that just have issues with fullscreen but playing fullscreen is important for immersion.
Godot #1983 lists some workarounds for this.