Redesigned the creature editor. The new design avoids use of the default grey Godot UI, and default widgets such as sliders and text boxes. It is also very gamepad friendly. It does not require scrolling, and categories can be navigated using the bumpers.
The old creature editor is still accessible via 'CreatureEditorOld' in the demo.
There is still some work remaining for the new creature editor:
name entry still requires keyboard
the color picker interface does not support gamepads
the old 'mutate' functionality was fun, and would be nice to keep around in some form
chat themes can still not be edited, and the constant randomization of them makes the 'body color picker' look a little strange as the nametag is constantly flickering
Redesigned the creature editor. The new design avoids use of the default grey Godot UI, and default widgets such as sliders and text boxes. It is also very gamepad friendly. It does not require scrolling, and categories can be navigated using the bumpers.
The old creature editor is still accessible via 'CreatureEditorOld' in the demo.
There is still some work remaining for the new creature editor: