Open Poobslag opened 3 years ago
There are many bottlenecks in rendering creatures, but their head sprites seem to not carry a very significant impact. Downgrading to priority 4.
A contributor "pixaeron" created a patch for v0.2820 which replaced the creature shaders with four modulated images. It introduced other problems so was never merged, but it's worth keeping in case we attempt something similar in the future.
Based on the performance investigation documented in #767, creature heads are potentially a performance bottleneck.
We could render these heads more efficiently, in a way that does not require 30 nodes per creature. At a minimum, we should at least prototype a creature with these improvements and see how what impact this could have on performance.