Open LordVGames opened 6 months ago
Hi there, thanks for the issue report! I'll have a look into it.
If I may ask, how long were you playing for before it started happening? Was it present from the start or was it showing only after a certain amount of time?
IIRC it was there from the start of the run
What's your mod list?
It's pretty big. I haven't tested this bug without all of them yet so idk if it's a mod incompat or not.
Damn lol, I'll see what I can do with this info. Thanks!
Unsure if I can fix this one, can't seem to replicate it.
I'll leave it open for now.
I could still hear the hit sounds from the arsonist player dealing damage to enemies, but couldn't hear any sounds from the flamethrower itself and other abilities. If it makes any difference, both me and the arsonist player were clients.
These errors were being spammed in the log
``` [Error : Unity Log] IndexOutOfRangeException: NetworkReader:ReadByte out of range:NetBuf sz:7 pos:7 Stack trace: UnityEngine.Networking.NetBuffer.ReadByte () (at <2a7d59f3977e436480000365e023da3e>:IL_0022) UnityEngine.Networking.NetworkReader.ReadUInt32 () (at <2a7d59f3977e436480000365e023da3e>:IL_000C) ArsonistMod.Modules.Networking.PlaySoundNetworkRequest.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <27618eac6bec4cc29d17911f3d9afc78>:IL_000D) R2API.Networking.NetworkingAPI.HandleMessageClient (UnityEngine.Networking.NetworkMessage msg) (at <4a6d8df23ccf4ac8977f18ab1e72cb81>:IL_0036) UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <2a7d59f3977e436480000365e023da3e>:IL_012D) UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <2a7d59f3977e436480000365e023da3e>:IL_0007) UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <2a7d59f3977e436480000365e023da3e>:IL_0000) RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <1d532be543be416b9db3594e4b62447d>:IL_0019) RoR2.Networking.NetworkManagerSystemSteam.OnP2PData (Facepunch.Steamworks.BaseSteamworks receiver, CSteamID senderSteamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <1d532be543be416b9db3594e4b62447d>:IL_0044) RoR2.Networking.NetworkManagerSystemSteam.OnSteamClientP2PData (System.UInt64 senderSteamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <1d532be543be416b9db3594e4b62447d>:IL_000C) Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <0ca17294c1634ce4acda47c711e5ecf1>:IL_0082) Facepunch.Steamworks.Networking.Update () (at <0ca17294c1634ce4acda47c711e5ecf1>:IL_0054) Facepunch.Steamworks.BaseSteamworks.Update () (at <0ca17294c1634ce4acda47c711e5ecf1>:IL_0006) Facepunch.Steamworks.Client.Update () (at <0ca17294c1634ce4acda47c711e5ecf1>:IL_0025) RoR2.SteamworksClientManager.Update () (at <1d532be543be416b9db3594e4b62447d>:IL_0006) RoR2.RoR2Application.Update () (at <1d532be543be416b9db3594e4b62447d>:IL_005F) ``` ``` [Error : Unity Log] IndexOutOfRangeException: NetworkReader:ReadByte out of range:NetBuf sz:7 pos:7 Stack trace: UnityEngine.Networking.NetBuffer.ReadByte () (at <2a7d59f3977e436480000365e023da3e>:IL_0022) UnityEngine.Networking.NetworkReader.ReadUInt32 () (at <2a7d59f3977e436480000365e023da3e>:IL_0000) UnityEngine.Networking.NetworkReader.ReadSingle () (at <2a7d59f3977e436480000365e023da3e>:IL_0000) ArsonistMod.Modules.Networking.TakeDamageNetworkRequest.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <27618eac6bec4cc29d17911f3d9afc78>:IL_0019) R2API.Networking.NetworkingAPI.HandleMessageClient (UnityEngine.Networking.NetworkMessage msg) (at <4a6d8df23ccf4ac8977f18ab1e72cb81>:IL_0036) UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <2a7d59f3977e436480000365e023da3e>:IL_012D) UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <2a7d59f3977e436480000365e023da3e>:IL_0007) UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <2a7d59f3977e436480000365e023da3e>:IL_0000) RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <1d532be543be416b9db3594e4b62447d>:IL_0019) RoR2.Networking.NetworkManagerSystemSteam.OnP2PData (Facepunch.Steamworks.BaseSteamworks receiver, CSteamID senderSteamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <1d532be543be416b9db3594e4b62447d>:IL_0044) RoR2.Networking.NetworkManagerSystemSteam.OnSteamClientP2PData (System.UInt64 senderSteamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <1d532be543be416b9db3594e4b62447d>:IL_000C) Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <0ca17294c1634ce4acda47c711e5ecf1>:IL_0082) Facepunch.Steamworks.Networking.Update () (at <0ca17294c1634ce4acda47c711e5ecf1>:IL_0054) Facepunch.Steamworks.BaseSteamworks.Update () (at <0ca17294c1634ce4acda47c711e5ecf1>:IL_0006) Facepunch.Steamworks.Client.Update () (at <0ca17294c1634ce4acda47c711e5ecf1>:IL_0025) RoR2.SteamworksClientManager.Update () (at <1d532be543be416b9db3594e4b62447d>:IL_0006) RoR2.RoR2Application.Update () (at <1d532be543be416b9db3594e4b62447d>:IL_005F) ``` ``` [Error : Unity Log] IndexOutOfRangeException: NetworkReader:ReadByte out of range:NetBuf sz:7 pos:7 Stack trace: UnityEngine.Networking.NetBuffer.ReadByte () (at <2a7d59f3977e436480000365e023da3e>:IL_0022) UnityEngine.Networking.NetworkReader.ReadUInt32 () (at <2a7d59f3977e436480000365e023da3e>:IL_0000) UnityEngine.Networking.NetworkReader.ReadSingle () (at <2a7d59f3977e436480000365e023da3e>:IL_0000) ArsonistMod.Modules.Networking.FlamethrowerDotNetworkRequest.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <27618eac6bec4cc29d17911f3d9afc78>:IL_0019) R2API.Networking.NetworkingAPI.HandleMessageClient (UnityEngine.Networking.NetworkMessage msg) (at <4a6d8df23ccf4ac8977f18ab1e72cb81>:IL_0036) UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <2a7d59f3977e436480000365e023da3e>:IL_012D) UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <2a7d59f3977e436480000365e023da3e>:IL_0007) UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <2a7d59f3977e436480000365e023da3e>:IL_0000) RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <1d532be543be416b9db3594e4b62447d>:IL_0019) RoR2.Networking.NetworkManagerSystemSteam.OnP2PData (Facepunch.Steamworks.BaseSteamworks receiver, CSteamID senderSteamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <1d532be543be416b9db3594e4b62447d>:IL_0044) RoR2.Networking.NetworkManagerSystemSteam.OnSteamClientP2PData (System.UInt64 senderSteamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <1d532be543be416b9db3594e4b62447d>:IL_000C) Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <0ca17294c1634ce4acda47c711e5ecf1>:IL_0082) Facepunch.Steamworks.Networking.Update () (at <0ca17294c1634ce4acda47c711e5ecf1>:IL_0054) Facepunch.Steamworks.BaseSteamworks.Update () (at <0ca17294c1634ce4acda47c711e5ecf1>:IL_0006) Facepunch.Steamworks.Client.Update () (at <0ca17294c1634ce4acda47c711e5ecf1>:IL_0025) RoR2.SteamworksClientManager.Update () (at <1d532be543be416b9db3594e4b62447d>:IL_0006) RoR2.RoR2Application.Update () (at <1d532be543be416b9db3594e4b62447d>:IL_005F) ```