Popcorn-Factory / Arsonist-RoR2

Arsonist, The Manic Incendiary, a custom survivor in RoR2
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Version 2.0 #5

Closed Ethanol10 closed 8 months ago

Ethanol10 commented 11 months ago

Ripped from Readme

New Mastery Skin! New Primary! Read below for more info! Stat Changes Increased Base damage stat from 8 -> 12 Core Skill Changes Passive Arsonist now converts 50% of total damage received as fire damage over time, if a single attack does 30% or more of your total health. Arsonist has resistance to fire damage from all sources Gauge Changes are moved to a passive skill slot All Gauges: Overheat now debuffs attack speed. (50% attack speed debuff) Gauge -> Base Gauge: Cooling rate is affected by the amount of heat in the gauge Config to modify this rate has been added. Gauge -> Supercritical Gauge: Damage done within the gauge before the blue section has a slight damage penalty, dealing 0.9x damage. Damage done within the blue gauge does 3x damage. Primary NEW PRIMARY: Dragon's Breath Fire a constant beam of fire that increases ignite chance the closer you are to an enemy. Attack Speed increases rate of tick. Overheat -> Fireball: Changed name to reflect the skill instead of the gauge type. Changed projectile VFX effect on both normal and overheat projectiles. Changed the SFX to be more impactful. Secondary Flare: Changes Flare now chains another explosion to enemies hit within the first Flare's explosion. After the DoT effect, the afflicted enemies explode sending a number of salvos upwards. Flare reduces heat by 15% of total current heat instead of adding heat when fired. Due to the destructive nature of this upgrade, the cooldown has been increased. Changed the SFX to contain a sizzling and a proper explosion. Should inflict ignite on the final explosion. This is affected by ignition tank. Upgraded VFX Zero Point Blast Increased the volume of the SFX played on start. Slightly changed the VFX. Utility Cleanse: Does not self burn anymore. Added speed boost on activation Should now apply Ignite correctly. Should be affected by Ignition tank. Added fire effect that emits off Arsonist for the duration of the move. Added VFX for Cleanse Blast. Special Masochism Builds up Anticipation stacks while not activated. Now activates a state which radiates heat around Arsonist, dealing ignite damage to enemies in a small radius around you. Increases heat and deals self damage over time during the duration of the move Minimum Heat is raised for the duration of the move. Activatable when required stack amount is reached. Active state ends when maximum heat is reached, or a set period of time is reached (maximum length is the amount of stacks of masochism anticipation). Overheat attack speed debuff is not applied once the overheat state is reached from Masochism. Other: Added an animation for the run cycle, rather than a sped up version of the walk cycle. Added the Lobby animation as an emote. Default key to activate is num 3. You can change the activation in the options. Bug Fixes Added checks to prevent position count from setting count to a negative value. Changed Zero Point Blast's cancellation priority for Masochism to cancel easier. Added some mitigations on UI to prevent hooks from breaking Added some checks to prevent sounds and VFX from constantly playing even after the game has ended.