Open ValPKFX opened 2 years ago
Implement the following functions in PopcornFX::CSceneInterface to be able to use the Audio Sampler.
// global audio spectrum functions virtual TMemoryView<const float * const> GetAudioSpectrum(CStringId channelGroup, u32 &outBaseCount) const; virtual TMemoryView<const float * const> GetAudioWaveform(CStringId channelGroup, u32 &outBaseCount) const;
Implement the following functions in PopcornFX::CSceneInterface to be able to use the Audio Sampler.