Closed SelfishOlex closed 1 year ago
Hi, did you have mesh renderers when you encountered had this error log? I've pushed a fix on the development branch which resolve this mapped buffer issue with when the mesh was loaded asynchronously. Could you confirm this resolve the issue on your side?
Occasionally I see an error spam in the Editor log with development branch of O3DE:
The repro isn't 100% but happens often with https://github.com/o3de/o3de-multiplayersample