Applies a workaround to fix an issue where the PopcornFX gem would not be loaded at runtime because of an engine bug in 23.05 see https://github.com/o3de/o3de/issues/15893 and related issues and PR.
Testing
Configured a project using O3DE 23.05.0 SDK and verified the build/windows_vs2022/bin/profile/Registry/cmake_dependencies.editor.setreg and cmake_dependencies.myproject_gamelauncher.setreg now include PopcornFX and that when the Editor is opened, PopcornFX component are available and the PopcornFX builder is loaded in the AssetProcessor.
Applies a workaround to fix an issue where the PopcornFX gem would not be loaded at runtime because of an engine bug in 23.05 see https://github.com/o3de/o3de/issues/15893 and related issues and PR.
Testing Configured a project using O3DE 23.05.0 SDK and verified the
build/windows_vs2022/bin/profile/Registry/cmake_dependencies.editor.setreg
andcmake_dependencies.myproject_gamelauncher.setreg
now include PopcornFX and that when the Editor is opened, PopcornFX component are available and the PopcornFX builder is loaded in the AssetProcessor.