Closed HugoPKFX closed 1 year ago
Draw calls that have CastShadows
set to false do not contribute anymore to shadow cascades (PopcornFX 2.15.9/2.16.4).
This is still the case however (not fixed):
Billboarding should be done for all views (have 0 impact for GPU billboarding / instanced draws, but it does produce visible artefacts for CPU billboarded geom, i.e. ribbons)
Should be refactored so this is implemented correctly, the render code also submits PKFX draw calls for all views which is wrong.
Marking resolved, re-open issue if needed for remaining bug.
This is invalid. Billboarding should be done for all views (have 0 impact for GPU billboarding / instanced draws, but it does produce visible artefacts for CPU billboarded geom, i.e. ribbons) Should be refactored so this is implemented correctly, the render code also submits PKFX draw calls for all views which is wrong. Only draw calls with
CastShadows
enabled should submit to shadow passes.