When releasing a game with PopcornFX, you need to include these PopcornFX assets in your asset bundles (and the assets for any FX you use). Every gem can provide a default seed list in Assets/seedList.seed and it will be automatically listed in the Asset Bundler. I pulled this list from MultiplayerSample 'BasePopcornFXSeedList.seed' and added the .varianttree files.
When releasing a game with PopcornFX, you need to include these PopcornFX assets in your asset bundles (and the assets for any FX you use). Every gem can provide a default seed list in
Assets/seedList.seed
and it will be automatically listed in the Asset Bundler. I pulled this list from MultiplayerSample 'BasePopcornFXSeedList.seed' and added the .varianttree files.Note We should probably also add a
Assets/PopcornFX_Dependency.xml
file also per https://o3de.org/docs/user-guide/packaging/asset-bundler/default-dependencies/Testing