Open PopeSpaceous opened 5 years ago
Its least likely to be the animation tree since its job is to only change to another sprite.
What you see are uneven pixels, I suspect that it has to do with how the main camera renders the sprite and how the sprite settings are set.
Creating to a pixel perfect camera and adjusting the character sprite to match the spec could fix the problem. Or at least the amount of pixels spanning the sprite need to be 1:1 even pixels with the camera
@lejara I think it might be the resizing of the images. Because they have to enlarge them, some quality might be lost.
yea, just resizing might fix it. But we need to know that sweet spot for scale, since this type of problem can affect all sprites. Thats why i think changing the camera a bit can save us a lot of work for existing and new sprites in the future.
I think our main goal for this problem is to determined and set a even scale by pixel for all sprites
This could help us to achieve that goal https://blogs.unity3d.com/2015/06/19/pixel-perfect-2d/
Updating to the current LTS Unity version could save us time in fixing this problem, since they added 2D pixel perfect rendering into their API in Unity 2018.2 and above https://unity3d.com/unity/whats-new/unity-2018.2.0
Definitely going to need to overhaul all the sprites scaling. The PPU for each is sprite is all over the place, they need to be the same number, but changing them would change the size of the sprite drastically. This is going to take some time
When Playing the game, the Main character's features expand and contract oddly.
This is not because of the sprite work. Not sure what is causing it, could be in the animation tree.