PorkStudios / FarPlaneTwo

Level-of-Detail renderer in Minecraft. Allows for render distances of millions of blocks. (Cubic Chunks-compatible) (WIP)
https://daporkchop.net/
Other
1.45k stars 50 forks source link

Heightmap mode renders over vanilla terrain #162

Open ZeropointB opened 2 years ago

ZeropointB commented 2 years ago

The lods are everywhere 2022-06-18_23 15 18

DaMatrix commented 2 years ago

This is a known deficiency of heightmap mode which I have yet to come up with a decent solution for. For now, you can avoid it by simply using voxel mode.

That said, why are you using heightmap mode anyway? It looks like absolute garbage from ground level, it's really not useful for anything other than really long-distance screenshots from high up.

PokerH3R3 commented 1 year ago

~That said, why are you using heightmap mode anyway? It looks like absolute garbage from ground level, it's really not useful for anything other than really long-distance screenshots from high up.~

Because that's the only one that's working?

MrPixel92 commented 1 month ago

Because that's the only one that's working?

I got both working by tinkering around with render and cutoff distances in normal flat world