PorkStudios / FarPlaneTwo

Level-of-Detail renderer in Minecraft. Allows for render distances of millions of blocks. (Cubic Chunks-compatible) (WIP)
https://daporkchop.net/
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Rendering problems with shaders on Intel integrated graphics - Almost unplayable #163

Open Inderix opened 2 years ago

Inderix commented 2 years ago

To get straight to the point, this is how it looks with Sildurs Vibrant Shaders: 2022-06-19_21 44 55

As I mentioned, I'm playing with integrated graphics (we'll ignore the fact I'm running shaders on an iGPU), if that is helpful to what could be happening.

As for mods I'm running in this installation:

My system specs/info, if that's also needed: Intel Celeron N4020, 2 Cores, 2.8GHz 4GBs Memory Linux kernel 5.10.106, Ubuntu 22.04 LTS, KDE Plasma 5.24.4 Mesa graphics driver (Small note, my laptop is a Chromebook that has had it's OS replaced, and while I decided to not change it's firmware, I am however forced to using a version of the ChromeOS kernel - Hardware and most software is nearly identical to those found in non-Chromebooks so this shouldn't be a possible issue)

I'm willing to provide extra info if needed, although I've probably already gone overboard on the info.

NotStirred commented 2 years ago

Shaders barely work at all with fp2 currently There are a couple that look ok however

Gltched commented 2 years ago

You could try Sildur's Light. It was tested and should work a little better.