Closed ghost closed 3 years ago
Define "visibility". fp2 is an LOD renderer, the server is the only one generating and holding onto the LOD data, it just updates the clients as they move
Define "visibility". fp2 is an LOD renderer, the server is the only one generating and holding onto the LOD data, it just updates the clients as they move
Eh, if only someone could implement something like that...
If you want more information you're going to need to give more information, or ask another question. What do you mean by Async ViewDistance
anyway?
the plugin you linked simply loads more chunks without ticking them, allowing you to see further without making server ticks significantly slower. while that's a neat idea, it has absolutely no relevance to FarPlaneTwo. the whole idea behind FarPlaneTwo is to be able to see the chunks' shape without having them loaded, as the overhead caused by loading chunks is non-linear in relation to the render distance.
in response to your initial comment: FarPlaneTwo generates chunks, yes. but it's not supposed to: the only time chunks will be generated is as a last resort if all other optimizations fail.
Hi, I have a cool idea! Your plugin generates chunks, but if you can implement visibility like this plugin, it will be a breakthrough!
https://www.spigotmc.org/resources/fartherviewdistance.84950/
I would really like to see a similar implementation for 1.17 for my future Fabric server.