Open popema06 opened 1 month ago
Update: I tried to reproduce the problem in a new project, and unexpectedly, the original project started working correctly again. I'm not sure if I should leave this issue open, but in case someone else encounters it, I will leave it here for now. It's a mind-boggling bug for sure! Feel free to decide whether to close it or investigate further.
After closing and reopening Godot, the categories for tiles in my plugin are turned off by default. When I turn the categories back on, they work properly in the editor. However, during runtime, the categories no longer work as expected. I am working on level editor and using methods update_terrain_cell and update_terrain_cells. They don't update autotiling within the categories (no connections).
This issue appeared suddenly, and I’m unsure what caused it. It worked perfectly before. The only thing I can think of, I was adding a new tile and tile terrain and then deleting it, but that shouldn't have any effect. Do somebody else have the same problem?
Godot Version: 4.3 stable Plugin Version: 0.2 Operating System: Windows 11