Closed arran-nz closed 2 months ago
The better terrain data is stored as metadata inside the tileset. If you have the tileset in a scene, it will be in the scene's .tscn file. If you have the tileset as a separate resource, it'll be in that .tres file. Sometimes the engine is a little bit lazy with saving resource changes, so if you have the tileset as a separate resource, you might need to manually save it from the drop down menu with the resource in the object inspector.
Thank you @Portponky, that was it! Really appreciate the help, sorry it was so trivial in this case
Not a problem. Glad you are finding the plugin useful.
Thanks for the incredible addon!
I'm making changes to a Terrain, updating peering bits etc and I don't see any changes in the git diff.
Here is my
.gitignore
Where is the data saved and, or, should I update my
.gitignore
?Thanks!