Open timoohr opened 6 days ago
I've noticed that as well in 4.3 and I'm not sure if it's an issue of Godot or the plugin. For now the TileSet itself has a Save option in the menu which works reliably.
Hi, yes, this is a Godot bug or quirk. I've not been able to narrow down the cause, but it's something to do with setting metadata on a TileData object in a resource. Sometimes it marks it as a change that can be saved, other times it does not.
First of all let me thank you for this amazing plugin. It's such a massive improvement over the default implementation that I think they should just replace it with yours :)
That said, there seems to be a bit of an issue when it comes to saving the terrain data. I'm using the
tile-map-layer
branch with Godot 4.3.beta2 and the new TileMapLayer node. Went ahead and set up a few dozen terrains yesterday, but after opening the project again today most of them seem to be gone, which, needless to say, was a bit of a bummer.After digging around a bit, it does seem indeed that Godot seems pretty reluctant to save any changes made to the terrains to the tileset file when pressing CTRL+S. Usually requires changing some other settings in the tileset (like margins or something) to get it to do so.