Portponky / better-terrain

Terrain plugin for Godot 4
The Unlicense
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In full-screen, "Add terrain type" creates a black screen and terrain type creation dialog is full-screen #95

Open gatomesa opened 3 months ago

gatomesa commented 3 months ago

Godot v4.2.2.stable - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

In MacOS, while using Godot in full-screen, clicking the "Add terrain type" button leads you to a full-screen black screen. You have to go back to the Godot screen manually. Also, the terrain type creation dialog is full-screened.

https://github.com/user-attachments/assets/b81f1f22-9175-478b-ae75-e7bf41276828

Portponky commented 3 months ago

That's odd. I don't have a mac, so I can't test this, but I have a suspicion why it is happening. I'll update with a potential fix branch when I get time.

Portponky commented 2 months ago

I have made a patch which should fix this, and it is present on the 4.2 branch and the main branch. Let me know if it helps. Sorry for the long delay.

gatomesa commented 2 months ago

Unfortunately, I'm still getting the error.

Portponky commented 2 months ago

Huh, then I can't proceed, as I can't reproduce it (don't have a mac, not seen it during testing). If you figure out why it's happening feel free to open a PR.

pawel-marciniak commented 1 month ago

FYI - it happens to me too on MacBook.