Open gatomesa opened 3 months ago
That's odd. I don't have a mac, so I can't test this, but I have a suspicion why it is happening. I'll update with a potential fix branch when I get time.
I have made a patch which should fix this, and it is present on the 4.2 branch and the main branch. Let me know if it helps. Sorry for the long delay.
Unfortunately, I'm still getting the error.
Huh, then I can't proceed, as I can't reproduce it (don't have a mac, not seen it during testing). If you figure out why it's happening feel free to open a PR.
FYI - it happens to me too on MacBook.
Godot v4.2.2.stable - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
In MacOS, while using Godot in full-screen, clicking the "Add terrain type" button leads you to a full-screen black screen. You have to go back to the Godot screen manually. Also, the terrain type creation dialog is full-screened.
https://github.com/user-attachments/assets/b81f1f22-9175-478b-ae75-e7bf41276828