PotatoOfDoom / CyberFSR2

FidelityFx Super Resolution 2.0 for Cyberpunk
MIT License
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Fix ghosting issues #1

Closed PotatoOfDoom closed 1 year ago

PotatoOfDoom commented 2 years ago

Steps to fix ghosting issues

doktorsleepelss commented 2 years ago

The ghosting can get pretty bad while driving even in officially supported games like Farming simulator 2. https://gfycat.com/serenedangerousamericanredsquirrel

and in the City Samples demo with the FSR 2.0 plugin. https://gfycat.com/famousunitedgrasshopper

Isn't this just inherit to the FSR 2.0's algorithm?

coytb commented 2 years ago

Have you tried using the DLSS debug dll and the debug view in games? In Cyberpunk I don't see the reactive mask usage except for some particle effects like sparks. The ghosting on NPCs when walking around seems to be a different issue than the ghosting of player car.

spajdrEX commented 2 years ago

So how does it look with ghosting issue, is there anything that can be done about it?