nullptr checks for exposureTexture and inputBiasColorMask to prevent dereferencing of null pointers during passing parameters to ffxGetTextureResourceVK, which leads to some Vulkan game crashes (in particular, No Man's Sky and Baldur's Gate III as reported by @TheRazerMD)
nullptr checks for exposureTexture and inputBiasColorMask to prevent dereferencing of null pointers during passing parameters to ffxGetTextureResourceVK, which leads to some Vulkan game crashes (in particular, No Man's Sky and Baldur's Gate III as reported by @TheRazerMD)