PotatoOfDoom / CyberFSR2

FidelityFx Super Resolution 2.0 for Cyberpunk
MIT License
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Control, when DLSS is activated, a polygonal mesh appears, Red Dead Redemption 2, the benchmark did not load, everything is fine in the game itself #34

Open Rustam789 opened 2 years ago

Rustam789 commented 2 years ago

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In the game Control, when DLSS is activated, a polygonal mesh appears. For testing, 2 versions of the game from Steam and Epic Games Store were used. In the game Red Dead Redemption 2, the benchmark did not load, everything is fine in the game itself Link to the video with the problem:

MOVZX commented 2 years ago

OS: ? GPU: ? Driver: ?

Rustam789 commented 2 years ago

OS: Windows 10 21H1 GPU: NVIDIA GeForce GTX 1650 Mobile TU117 GDDR6 Driver: 516.94

RareMv commented 2 years ago

Control is weird.

The same pixelation issue happens even on Nvidia cards with updated DLSS files vs the original 2.1 DLSS version.

If however you run the game at a higher resolution, the pixelation dissapears through brute forcing higher number of pixels and the image does appear more temporally stable with both newer versions of DLSS and FSR2, though still not as good as the original 2.1 file. Meaning still blurry.

boludoz commented 1 year ago

The native RDR 2 FSR works very well.

JohnnyJosda commented 1 year ago

Control is weird.

The same pixelation issue happens even on Nvidia cards with updated DLSS files vs the original 2.1 DLSS version.

If however you run the game at a higher resolution, the pixelation dissapears through brute forcing higher number of pixels and the image does appear more temporally stable with both newer versions of DLSS and FSR2, though still not as good as the original 2.1 file. Meaning still blurry.

Update the dlss file and replace it with fsr2, can fsr2 enjoy the bonus of the new file? Like better image quality

vnagrand commented 10 months ago

Replacing DLSS and inserting FSR works great with unofficial 1.5 patch for Control (can be found on pcgamingwiki)