Required to make DLSS2FSR working properly on Rise of the Tomb Raider
@lnfecteDru
"In addition to the GPU check, RoTTR checks for D3D11 DLSS support as well (regardless of chosen graphics API). Basically, it checks if D3D11 DLSS functions exist, gets parameters from GetParameters and shuts down DLSS. So stub functions for Init, GetParameters and Shutdown is enough."
Required to make DLSS2FSR working properly on Rise of the Tomb Raider
@lnfecteDru "In addition to the GPU check, RoTTR checks for D3D11 DLSS support as well (regardless of chosen graphics API). Basically, it checks if D3D11 DLSS functions exist, gets parameters from GetParameters and shuts down DLSS. So stub functions for Init, GetParameters and Shutdown is enough."
Source for Reference: https://github.com/PotatoOfDoom/CyberFSR2/issues/32
Signed-off-by: MOVZX movzx@yahoo.com