Open juzi5201314 opened 1 year ago
Did you figure it out? I also tried the nexusmods ones, and it worked fine. However, when I compile it locally, I end up with a 209KB nvngx.dll file. I copy this file along with the two other DLLs from FidelityFX folder into cyberpunk and nothing happens in-game as it seems like regular DLSS is still running.
UPDATE: I found the issue, both the ffx_fsr2_api_dx11_x64.dll
and ffx_fsr2_api_vk_x64.dll
files also have to be moved along with the other 2 DLL files that are mentioned and then the mod will work. I am not sure why, but my guess is that since the compiled file has #include of the respective header files for DX11 and Vulkan (under framework.h), then the mod silently crashes or something as it can't find those references when launching the game.
I tried 3 dlls 1, downloaded from nexusmods, it works as expected. ~4mb size 2, Artifact compiled from this repository github action, not working (no dlss option), ~5mb size 3, Compile on my pc, the same steps as the github action, can not work (no dlss option), ~ tens of kb size
What did I miss?